Compiling LoM on LINUX…
More to come on this shortly…
No commentsGetting to know the LoM codebase: Part 1
Now that I’ve been added as a developer on the Legend of Mazzeroth project, I’ve been trying to familiarize myself with the client codebase. It’s been quite some time since I played around with C++, but it’s coming back to me fairly quickly. I pulled down the code from the Sourceforge SVN, and immediately loaded up the Visual Studio 9 project. Code pulled in nicely, but the first issue I ran into was figuring out where the binary gets moved during the post-build process. Once I figured that out, my next issue was supporting .dlls. I can’t seem to get them “recognized” by the binary when I run the project. Not sure what the problem is there, but when I figure it out, I’ll let you guys know. My plan is to get familiar with the client code, and begin to fix bugs and add features that are listed on Mantis. I’ve gotta start somewhere….
1 commentThe Legend of Mazzeroth: 2D Open-Source MMO Project
As I stated in my last post, I’ve been looking for a new indie game development project to learn from and contribute to. I was hoping to find a team that was fairly established, but willing to take on a new member that’s eager to get cracking on the latest releases of the project. After asking around, it’s looks like I’ve found a good one. It’s called The Legend of Mazzeroth, which is an open-source 2D MMORPG. The game client is going to be available across all platforms, which include Win32, MacOSX, Linux, and eventually a mobile client for the iPhone (which I think is L337!). Shout out to Trevor Allen, one of the developers on the project, who asked me to get involved.
As the project wiki states:
“The Legend of Mazzeroth is a 2D MMORPG project dedicated to bringing the Open Source Community a high-quality game that hundreds of users can enjoy simultaneously. It includes both an end-user Client and Server software.”
I’m looking forward to keeping all my readers (all 6 of you) posted on the progress of the project. Stay tuned!
No commentsVideo Game Streaming Technology
I’m not exactly sure how I ran into this, but this is a very interesting concept. StreamMyGame.com has developed a video game streaming technology that allows to stream video games from your gaming workstation over to any of you additionally connected machines on your LAN. For example, if you have a laptop that is moderately equipped with a video graphics card, or better yet a Linux machine (*YES, a LINUX machine), and you want to play Crysis on it, just as you do on your more that adequately powered Windows machine. Using this technology, this would allow you to stream video games from the one “super” machine to the “not-so-super” one.
Take a look at this video. It’s very impressive:

