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	<title>Jason T Clark.net</title>
	
	<link>http://www.jasontclark.net</link>
	<description>Interactive Media is my life.</description>
	<pubDate>Sat, 15 Nov 2008 20:51:50 +0000</pubDate>
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		<title>A Few Family Photos!</title>
		<link>http://www.jasontclark.net/2008/11/15/a-few-family-photos/</link>
		<comments>http://www.jasontclark.net/2008/11/15/a-few-family-photos/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 13:39:28 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=190</guid>
		<description><![CDATA[
]]></description>
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		</item>
		<item>
		<title>Never Before like ‘94</title>
		<link>http://www.jasontclark.net/2008/11/15/never-before-like-94/</link>
		<comments>http://www.jasontclark.net/2008/11/15/never-before-like-94/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 12:22:37 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=180</guid>
		<description><![CDATA[Still working yall, still working&#8230; However, I would like to let you know that via this invention called &#8216;the Internet&#8217;, I have found a place where all of my old friends and classmates from high school are hanging out!  The name of the social network is NING, and it allows anyone to create a social [...]]]></description>
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		</item>
		<item>
		<title>Compiling LoM on LINUX…</title>
		<link>http://www.jasontclark.net/2008/10/29/compiling-lom-on-linux/</link>
		<comments>http://www.jasontclark.net/2008/10/29/compiling-lom-on-linux/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 14:57:41 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[linux]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=175</guid>
		<description><![CDATA[More to come on this shortly&#8230;
]]></description>
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		</item>
		<item>
		<title>OMG!!</title>
		<link>http://www.jasontclark.net/2008/10/28/omg/</link>
		<comments>http://www.jasontclark.net/2008/10/28/omg/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 01:30:13 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=170</guid>
		<description><![CDATA[
]]></description>
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		</item>
		<item>
		<title>Getting to know the LoM codebase: Part 1</title>
		<link>http://www.jasontclark.net/2008/10/12/getting-to-know-the-lom-codebase-part-1/</link>
		<comments>http://www.jasontclark.net/2008/10/12/getting-to-know-the-lom-codebase-part-1/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 15:46:43 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[programming]]></category>

		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=166</guid>
		<description><![CDATA[Now that I&#8217;ve been added as a developer on the Legend of Mazzeroth project, I&#8217;ve been trying to familiarize myself with the client codebase.  It&#8217;s been quite some time since I played around with C++, but it&#8217;s coming back to me fairly quickly.  I pulled down the code from the Sourceforge SVN, and immediately loaded [...]]]></description>
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		</item>
		<item>
		<title>The Legend of Mazzeroth: 2D Open-Source MMO Project</title>
		<link>http://www.jasontclark.net/2008/10/09/the-legend-of-mazzeroth/</link>
		<comments>http://www.jasontclark.net/2008/10/09/the-legend-of-mazzeroth/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 23:45:01 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[programming]]></category>

		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=157</guid>
		<description><![CDATA[As I stated in my last post, I&#8217;ve been looking for a new indie game development project to learn from and contribute to.  I was hoping to find a team that was fairly established, but willing to take on a new member that&#8217;s eager to get cracking on the latest releases of the project.  After [...]]]></description>
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		</item>
		<item>
		<title>“It’s been a long time…” -Rakim</title>
		<link>http://www.jasontclark.net/2008/10/08/its-been-a-long-time-rakim/</link>
		<comments>http://www.jasontclark.net/2008/10/08/its-been-a-long-time-rakim/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 00:27:08 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=149</guid>
		<description><![CDATA[&#8220;It&#8217;s been a long time / I shouldn&#8217;t have left you / without a strong *post* to read through&#8230;&#8221;
OK, so I&#8217;m trying to sound like one of my favorite hip-hop artists, Rakim, who&#8217;s arguably one of the greatest rappers of all time.  It&#8217;s just that it&#8217;s been over a month since my last post, and [...]]]></description>
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		</item>
		<item>
		<title>Experimenting with Microsoft’s XNA Framework - Part 1</title>
		<link>http://www.jasontclark.net/2008/09/02/experimenting-with-microsofts-xna-framework-part-1/</link>
		<comments>http://www.jasontclark.net/2008/09/02/experimenting-with-microsofts-xna-framework-part-1/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 13:02:09 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[programming]]></category>

		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=139</guid>
		<description><![CDATA[Back from Labor Day weekend and now, I guess it&#8217;s time to do some more blogging.  My last update was telling you guys that the Multiverse experiments are all &#8220;gone to November&#8221;, especially since the machine I was using to work on it was returned to work.  And now that I&#8217;ve been putting [...]]]></description>
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		</item>
		<item>
		<title>Experimenting with Multiverse Part 4 - the journey ends…</title>
		<link>http://www.jasontclark.net/2008/08/28/experimenting-with-multiverse-4/</link>
		<comments>http://www.jasontclark.net/2008/08/28/experimenting-with-multiverse-4/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 13:36:23 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[virtualworlds]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=57</guid>
		<description><![CDATA[After suffering a small setback with trying to run the Fantasy Demo World from my own Multiverse Server, I finally got going on defining my own world.
As the tutorials suggest, I started with the Terrain Editor.  I created a simple Heightmap using the tool, and saved it.  Next, I loaded up the terrain [...]]]></description>
		<wfw:commentRss>http://www.jasontclark.net/2008/08/28/experimenting-with-multiverse-4/feed/</wfw:commentRss>
		</item>
		<item>
		<title>456: The Dice Game, My newest game design idea</title>
		<link>http://www.jasontclark.net/2008/08/20/456-the-dice-game-my-newest-game-design-idea/</link>
		<comments>http://www.jasontclark.net/2008/08/20/456-the-dice-game-my-newest-game-design-idea/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 01:32:13 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=121</guid>
		<description><![CDATA[There are times when nostalgia can spark new ideas for video games.  You know, like World Wars, Civil Wars, Tribal Wars, and Star Wars (remember, the first one came out in the seventies).  In my case, nostalgia has spark up the idea of creating a video game based on a dice game that [...]]]></description>
		<wfw:commentRss>http://www.jasontclark.net/2008/08/20/456-the-dice-game-my-newest-game-design-idea/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A word about my Game Design projects….</title>
		<link>http://www.jasontclark.net/2008/08/19/a-word-about-my-game-design-projects/</link>
		<comments>http://www.jasontclark.net/2008/08/19/a-word-about-my-game-design-projects/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:05:42 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=117</guid>
		<description><![CDATA[OK so, I&#8217;ve briefly alluded to the work I&#8217;ve been doing around a couple projects that I&#8217;ve been working on, namely the Unreal Jack City project, and Unreal Demolition.  Here&#8217;s where they stand from my perspective, and how I&#8217;ll be progressing on them.
Unreal Jack City
I was working on the design document over the weekend [...]]]></description>
		<wfw:commentRss>http://www.jasontclark.net/2008/08/19/a-word-about-my-game-design-projects/feed/</wfw:commentRss>
		</item>
		<item>
		<title>First Game Correspondent Article on MMORPG.com Published</title>
		<link>http://www.jasontclark.net/2008/08/16/first-game-correspondent-article-on-mmorpgcom-published/</link>
		<comments>http://www.jasontclark.net/2008/08/16/first-game-correspondent-article-on-mmorpgcom-published/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 14:27:17 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[mmo]]></category>

		<category><![CDATA[publications]]></category>

		<guid isPermaLink="false">http://www.jasontclark.net/?p=111</guid>
		<description><![CDATA[Hello all,
It&#8217;s been about two weeks since my last post, and to tell you the truth, my fingers are getting sore from all the typing I&#8217;ve had to do.  As I journey to become your next video game designer, my travels have brought me to the place where I think more writing is certainly going [...]]]></description>
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