A word about my Game Design projects….
OK so, I’ve briefly alluded to the work I’ve been doing around a couple projects that I’ve been working on, namely the Unreal Jack City project, and Unreal Demolition. Here’s where they stand from my perspective, and how I’ll be progressing on them.
Unreal Jack City
I was working on the design document over the weekend after watching New Jack City on YouTube five times over, and realized that there is plethora of content to be leveraged for this project. To add, I think a total conversion mod of this magnitude is going to require quite a bit of work from the design perspective, and from the development perspective. So, I think a more realistic goal for this project is to first get a workable design document completed, and then to begin work on developing a small prototype based on that design. Something like 1 short mission, that includes a glimpse of what the environment might look like, possibly a couple character models, and some decent logic which accurately portrays a small element of the game. Taking on this project from a holistic view has made me realize the amount of work that would have to be done in order to get 5 levels completed for such a content saturated idea.
Unreal Demolition 2
Since this project has already taken off by the works of Dan Weiss and the rest of the team, my goal is to simply pitch in from the scripting perspective, and to eventually try to get a level or two completed. Team Derby has been at this for quite some time, so me being the newbie to the team has its downsides, especially since I have to come up to speed on what they’ve got going on.
I’m going to write another post about a new idea that I have for a much smaller, more tangible project in a few days, so stay tuned.
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