Note to self…this is a great resource on game design….
Amidst getting underway on a few projects, I noticed that my true attention has been slightly diverted to the game design and game production side of things. Now, this doesn’t mean that tools engineering and gameplay programming isn’t of any interest to me, it’s just that I do like the higher level aspects of the process. This doesn’t take away from the fact that still need to become an expert C++ programmer, as well as a great Microsoft Project user, does it? I think well rounded designers and producers should be able to handle either or at times when absolutely necessary.
At any rate, I fell upon this essay by Chris Crawford who wrote this as a game designer back in 1982. It’s been electronically reprinted, and is still a very valid resource when trying to ascertain what it means to design games.
If it peaks your interest at all, take a look. I think once I’m done reading it, I’ll try and give my synopsis.
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